Gaming Corps offers RGS as a new business area

Gaming Corps offers RGS as a new business area

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Gaming Corps AB is offering its technology and distribution network to other game studios through the new business area, RGS (Remote Game Server).

RGS means that studios with access to the service can use Gaming Corps’ technology and licenses to quickly launch games in the licensed markets available through Gaming Corps’ existing distribution network.

Studios that are offered the RGS service also have the opportunity to license the company’s existing and upcoming game features, such as the innovative Smash4Cash series.

The revenue model for this new business area is based on percentage-based profit-sharing between Gaming Corps and each customer. The technology and flexible game engines, which support slots, table games, multiplier games, mine games, Plinko games and Smash4Cash, enable the RGS service to scale broadly in a cost-effective manner as the initial infrastructure investment has already been made.

Juha Kauppinen, CEO of Gaming Corps, says: “Our technology, with its six unique game engines for our various product verticals, is developed in a modular way, making game development both smoother and more cost-effective, which makes it very suitable to be offered as RGS.

“We are incredibly excited that we were able to announce a significant order for this new business area just last week, and we are also in several potential discussions with additional partners.”